Unity is allegedly introducing a new annual fee for its largest Enterprise users, requiring a "minimum commitment" of $250,000 to $2 million, depending on each game's revenue. It will reportedly be ...
To use some technical business parlance, Unity has had an absolutely shocking few years. After establishing itself as the near-de facto game engine for indie and mid-tier developers in the 2010s, it ...
Four separate analysts have recommended buying Unity Software stock in the last 24 hours. Morgan Stanley has the most interesting advice, recommending the stock, but seemingly at a price substantially ...
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration. Epic Games, in collaboration ...
FirstBank Ghana has officially launched its new Friday wear cloth during a staff engagement session, which brought together employees from branches across the country. The new fabric, deeply rooted in ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
John Riccitiello angered video game developers who use Unity’s software when he announced a new fee structure that could have significantly increased their costs. By Kellen Browning and Mike Isaac ...
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
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