Game-based learning and serious games have emerged as transformative approaches in education, integrating carefully designed game elements into non-game contexts to enhance engagement, motivation and ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Games-based activities foster active, relaxed learning and collaborative problem-solving. Rebecca Andrew and Sam Chadwick offer guidance on how to design and tailor them to suit a range of needs A ...
CHENNAI: The school education department has released the draft curriculum for classes I to V, which is set to be implemented in the 2027-28 academic year. Comp ...
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